Hi wonderful Anno 1800 community! I need to share something just to see if I'm not the only one of my breed? I must confess I love working with small islands. A subreddit dedicated to the video game series Anno. Again fine as it opens as you get engineers. By default, it can be produced in the Old World and the New World. nkle. Positive is, you care about only two things - 1. Click that, and you can see the offer amount for the ship from the AI. 2: Click on warehouse, switch from materials to items, drag item into ship. I have just over. The boost (max of 50%) will be per well, so you can an extra 150-200% for your oil refinery. - Besides, it has a positive effect on your economy: the more advanced your score is, the more. And since 1 Fuel station can sustain 20 barns you can also just say: 1 oil well ~ 1 fully occupied fuel station. In fact, it is always one of the smaller islands with no Oil fields on it. charter routes. Second note: They cost quite a lot. If you build up your megacity in cape, go for gas. It must be connected to a warehouse or a trading post by a road; adjacency to the trading post is not sufficient. Sir Archibald and Isabel do sell oil tanker ship/boat, but that is very, very rare, but I see both of them do sell it, however it's much faster to build oil tanker ship/boat than wait out or keep check on them, even you buy their ship and faster new ship pop out to sell, but for oil tankers, that is like winning. Place folder " [Gameplay] Buildings Affect Whole Island" into your mods folder usually "C:Program Files (x86)UbisoftUbisoft Game LaunchergamesAnno 1800mods". search for anno 1800 mod loader and follow instal instructions. I realised that a second close island results in quiker export/import movement between the two and increases rate of expansion/upgrading. Unlock the entire Anno 1800 experience with the Gold Edition, which includes the following digital content: - Season 1 Pass with three DLCs: Sunken Treasures, Botanica, and The Passage. Naturally production islands require huge amount of dock space so Great Harbor with uprgades for storage, loading times and number of piers is a must. ago. Of course I don't get to have large populations (between 10 and 15 k for my main city) but I usually. it should be noted that you can make transport routes and tell them which goods to transfer, so you can automate the process of transporting. The rest of the islands are just farm space. One of the easiest methods to take over an island in Anno 1800 is the military variant. Emelio Lizardo Dec 8 @ 7:52pm. Select Trade Route. or cover a bigger area would. liquid_at. A subreddit dedicated to the video game series Anno. To the south is a good heavy-industry island, with oil (if colonized first) and four possible iron mines. 1. What you do is create a single path, and then create small loops to each power plant since they have an entrance and exit. Gas only takes 1. • 5 yr. The bottleneck appears to be entirely the extremely slow load speed of the airship. So now I have a centralized district that works off 1 power plant and produces almost all wares. The most recent entry Anno 1800 was released on April 16th, 2019. A subreddit dedicated to the video game series Anno. • 5 yr. pemmons1 Nov 10, 2022 @ 1:36am. Anno 1800. However, it will be the case that some of your islands do not need your entire workforce. I have an artisan island. Bonjour/BonsoirAlors voila, j'ai quelques questions concernant la gestion des îles, et savoir comment vous vous y prenez. 5 in Crown Falls. - Season 3 Pass with three DLCs: Docklands, Tourist Season, and The High Life. Driven by the ever-present urge of territorial expansion, Anno 1800 will see you venturing forth to claim new islands, expand your industrial machine and grow your population. You can also destroy them. Might sound a bit excessively efficient, but I think it's fine because setting up the whole train network, between farm fields and then maintaining trade routes to transport oil to islands that don't have oil spring is challenging enough. Go to anno r/anno. Creating new airships. A subreddit dedicated to the video game series Anno. 2. #5. 1. One thing to keep in mind, if train tracks cross a road, the max you can do is two tracks side by side. You know you can transport oil from island to island. Has the most map area in game for that style map. ago. To actually solve or almost solve your problem you need to increase your powerplants capability by using a TradeUnion building for it and decrease its oil consumption rate. 7t/min. r/anno1800. 29. One added benefit of growing population on multiple islands is tax evasion. I just finished the campaign and trying to optimise trade routes. The most recent entry Anno 1800 was released on April 16th, 2019. 46t/min/1 influence. It is the seventh game in the Anno series, and returns to the use of a historical setting, following the previous futuristic titles Anno 2070 and Anno 2205, taking place during the Industrial Revolution in the. -Don't make passes or connect parallel tracks. Takarazuka012. The guide addresses the most important issues, such as the most important. The Oil Tanker is a steam ship built exclusively for the transport of Oil between islands. Inter-regional transport. 82 (579 vote) Summary: · The above trade-routes, show my shuttles for all building materials between the islands in the Old World and from the HUB. This mod is a pretty convenient way to stack bonuses and turn islands into highly productive powerhouses. Neither place has a trade union with any modifiers. Town centers, yea, production centers no. All Discussions. When you transport between OW and NW, your ship will be listed as a "ship-on-trade-route" in the NW, then go to the edge of the map and disappear. It's a mystery to me how to do this. With Anno 1800, we are going back to an island count that is more comparable to 2070 and 1404, offering up to 4 players (be they human or AI) enough space to advance. Anno 1800 focuses on an interesting mechanic - instead of building many farms, one next to another, you can adjust the size of the farmland, depending on your current needs. As every region, the Old World consists of multiple handcrafted. 5 buildings. This is normally done for. 19. In alphabetical order, they are: Alpager Altchâtel Altwin Arraceno Arvsbyn. The latest in the award-winning strategy series, Anno 2070™ offers a new world full of challenges, where you will need to master resources, diplomacy, and trade in the most comprehensive economic management system in the Anno series. - Oil is only produced in the new world - Electricity is only produced in the old world - Oil tankers need electricity to build. 2. This seems to provide a good buffer for. The island you are trying to send the fish and wood to consumes fish really fast but wood. • 4 yr. It's a mystery to me how to do this. You can see energy cables on the streets. I have small 2 slot ships going in a loop around each region. The most recent entry Anno 1800 was released on April 16th, 2019. By: Smokerbait. Don't have oil on my starter island in old world but have alot of oil in New world island. The most recent entry Anno 1800 was released on April 16th, 2019. That said, it is not suitable for starting civs - it's more of a mid to late game move. Commuter Pier is a Harbour Building which allows to combine the workforce of multiple islands. - Oil is only produced in the new world - Electricity is only produced in the old world - Oil tankers need electricity to build. You should keep in mind that commune piers cost influence as well as some other stuff, so make sure to spare some points. You then place an oil refinery near the oil well. How can you transport oil? As title states I'm currently stuck. Has no rivers in old world, cape, or new world. Keep in mind that the Refinery produces the Oil at the same rate, the bonus production appears directly in the Oil Port. Other locations are visible only from afar on the world map or are mentioned in dialogues and texts. Passive selling. Only some specific parts of the game world can be explored and experienced directly, these being the regions where the campaign, sandbox mode, or scenarios take place. For Anno 1800 Console Edition, we have. ago. HouserVT. However, with new threats on the horizon, the future of the city looks even grimmer than before. Choose which goods you want to transport, from where and to which island. I built oil stuff, tank and all with no engineers living on the island and I don't have the workforce port. The initial four or five oil wells you get on your starting island are merely there to get you going. Lysterion's Collection adds several dimensions to the normal Anno experience. You cannot trade for oil. I tried making a charter route between two of my islands bringing beer, but there is no option to pick a ship for transport and when i activated the route nothing seem to happend. But in this current seed, I am so glad that this island is big. 2. :: Anno 1800 General Discussions. First time I reached oil I was crying trying to redo my whole city to get electricity everywhere. Extracting oil: In order to be able to transport oil at all, you first need an oil well on your island and you can then extract the oil there. They have multiple uses: exploring the map, claiming new islands, transporting goods and items, completing quests, participating in expeditions, patrolling an area, escorting ships, attacking other ships and islands' harbour buildings. Oil is a huge annoyance in the game. Anno 1800 is set in a fictional universe, though it is heavily inspired by reality. #3. The Arctic. Start by selecting the good you want to move, then select your source and destination port by clicking on the map. Ships are quite cheap to assemble and the only drawback is the fairly long construction time. Q: Gas power plant. Basically, I have one big Island with tons of investors/engineers, and some decently big islands with other people (farmers, workers, artisans, scholars, etc). - Supposedly an oil tanker can be bought but I've yet to see that appear. Have refinery and a harbor set up but cannot figure out how to transport it. Press "Create New Route" and then select "Charter Route" and fill out the menu that pops up. Otherwise you can transport workforce between islands, then you have to. then create smaller regional routes to transfer goods between the islands in that region. Arctic tips. If you actually have only one island with oil in the Old World then something went wrong when your island world was generated. A subreddit dedicated to the video game series Anno. B) Next, click on the oil field and it will let you plop down oil drills at every oil field within its range. Yes, it's possible to move goods between your islands automatically. On another island the number of oil cars maxes out at 3. • 5 yr. One island is my beer production island, added some advanced coffee roasters as well. It can be built only in the Old World (and Cape Trelawney), it requires free coastline. Will have to look again I couldn’t see the button you mention, I have been creating a trade route and having to watch and wait for the boat to appear. Happiness will attract more workers, afaik. #4. To the east is a large island for soap production, with the prison nearby. Beginner question - do warehouses share stock? So do all warehouses on an island share stock, or does stock need transported between them. As long as we're here. If you play with the NPC's on, which most people do, you can buy steel beams from archi for your first island, or get the iron ore from the prison. Oil can only be used in the Old World. Really feels like there should be a better way to establish an equilibrium. Thing is none of my ships are shown as available. At that moment, the ship will appear on your world-map. The most recent entry Anno 1800 was released on April 16th, 2019. What I mean is there's a bug where you set a ship to move things between islands and sometimes (I think if the islands are close to each other) your trade ship (clipper, cargo ship, whatever you assign) sits offshore from the destination harbor with the hourglass icon above its head indefinitely, as if waiting for a ship blocking it, when there's no ship there. Anno 1800 > General Discussions > Topic Details. Right now I have three islands. Multiple buildings can be constructed on the same island and. Mine zinc and copper, produce and supply brass to the Arctic, probably schnapps as well. Bear in mind that if/when you get oil, there is a third resource transport type. --- NOTICE ---. Your population constantly consumes soap, the excess is sent on ships. I'm getting very frustrated setting up the oil production and the train tracks combining everything It doesn't seem to make any sense and work out right for me. I gather u can't build Commuter Piers on other islands in the new world; Is there a way to have one populated Ils and distribute the work force to the other Ils in the new world as u can in the Old world or is there some other method u can use I know each beach warehouse has a to total of. 1. In IT departments, if you have a lot of demand for a service, you send the traffic to different servers. Route 3: Transports the Goods from Island C to Island D. Anno 1800 > General Discussions > Topic Details. You can no longer interact with it or give it orders, but you see the route it is taking and how far along it is on that. However, power plant consumes a fixed amount of oil, no matter how many factories actually use it for power. There is oil in the Old World too. Set in Western Europe during the nineteenth century, this is a game that starts out with idyllic rural farmsteads and ends with the hulking great railways and smoke-pumping factories of industrial commerce. Subreddit for fans of Anno 1800 Members Online. The 8 presses I had were numerically sufficient but adding transport time, they were always out of stock, so the plan is to fill all the trading posts and then. Next I move all of my building material production to the new island using trade unions to squeeze out more productivity (just using the cheap specialists you can buy at elis are often enough for the start). Route 4: Transports the Goods from Island D to Island A. Building bridges between islands is something Anno 2205 did. Items from Old Nate in the Arctic are very useful, especially the ones that reduce the consuption of Coffee or Chocolate. ago. Maybe not on your starter island, but there will be some somewhere so you can expand to a new island there, create a production line for it so you can build the oil tanker. 1) Have more piers, dont put them all together, spread them surrounding your island, ships will try to use the 1 nearest to them. So now I have a centralized district that works off 1 power plant and produces almost all wares. But don’t make. I'm wondering how important it is to try to limit pollution on your main island. An example of one of the Arctic's more easily colonizable, frigid islands. Zeppelins are inferior to steamships in every aspect and should only be. Positive is, you care about only two things - 1. It could be that you have to double your loadings with this. Related Anno 1800 City-building game Gaming forward back. However, Anno 1800 may be your first introduction to the series. Therefore the theme of the idea would be to make the Trains the end game construction project that connects the multisessions. As per going to advanced houses on new land. But they will always take the shortest route. And, uh, get yourself an oil island this time. The best thing to do is start plugging things in and seeing what you can export for what you want to import and decide what you want to do. It's the same with Anno 1800. Then you have to transport your fleet to the target island and set your sights on the continent’s gateway. Bear in mind : you need oil harbors at both islands, and you need to create a oil route in your trade routes. Click the check mark to sell. around 600 obreros, and you need to transport materials from the old world to build it, concrete & windows, and tons of steel beams.